Mobile NanoStreet Map
Prerequisites
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Before you download and install NanoStreet Map, make sure you have support for:
- J2ME (Java) on your phone — NanoStreet Map runs on devices that support CLDC 1.1 and MIDP 2.0 or later. The vast majority of GSM phones sold in the last three years support Java/J2ME, so unless you are using an antique phone, this shouldn't be an issue. If you are not sure, you can check here ( warning: the list may be incomplete).
- Web access from Java programs running on your phone — the java program must be able to access the web in order to download map.
- Internet or WAP enabled with your carrier provider — WAP access is usually cheaper but does not work for some phone/provider combinations. For optimum performance, a broadband connection, like EDGE or 3G (WCDMA) is recommended.
Download and Install
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Installation instructions:
- Visit the http://streetmap.panlogic.co.uk/ site from your mobile phone. This is the recommended way of installing NanoStreet Map.
- If the above does not work for some reason (e.g. your phone does not support WAP 2.0), you will have to take the longer path. You'll have to download the JAD and JAR file(s) on your computer, upload them to your phone (using bluetooth, infrared, or serial/USB cable), then install the application. This may not work for some phones that only allow J2ME installations over WAP.
If the installation is successful, you should find NanoStreet Map in the list of installed Java applications for most phones, in the main menu for Symbian phones, or in the "Java Games" menu for some Samsung phones.
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